Dreadhorde Arcanist became too much of a must-answer card on the first turn it entered play, threatening insurmountable card advantage if it was allowed to attack more than once - and even one attack was often enough to generate the kind of swing in a game's tempo to immediately make winning a daunting task for the player who didn't control it. Oko, Thief of Crowns was by all accounts too powerful to exist in a format that's literally defined by power, which is a testament to just how incredible that card performs in any format it's legal in. But I do appreciate how hands-off Wizards is being with Kaldheim so far.It took a lot longer than many Legacy players may have wanted, but Wizards of the Coast finally addressed some of the format's biggest long-term issues in the most recent Magic: The Gathering B&R announcement. Of course, people are still feeling out the new set and all its tricks, so this could be wildly wrong. Considering Zendikar Rising's launch lead to the bans of Uro and Omnath, for Kaldheim to get away with just Tibalt's Trickery suggests maybe it's a tighter, better-balanced set. On the positive side, we've only needed one ban from Kaldheim so far. I just hope we don't see Eldraine plaguing ban lists for too much longer. Whether the answer is an early set rotation to specifically push Eldraine out, or just ride it out until the September set pushes it, Theros: Beyond Death and Ikoria out of Standard, is entirely down to Wizards of the Coast. Adventures continues to dominate the Standard format, and basically every viable deck archetype revolves around a key Eldraine card in some way. This is ignoring previous bans for Once Upon a Time, Fires of Invention, Cauldron Familiar, Lucky Clover and Escape to the Wilds. This ban wave bans two cards in two different formats from just the Eldraine set, making it one of, if not the, most-banned set in the game's history. It also, once again, raises concerns about Throne of Eldraine. I think the few pre-emptive bans like Dreadhorde Arcanist in Legacy and Wilderness Reclamation in Pioneer feel slightly heavy-handed, but it shows Wizards is trying to correct some of the problems that have been festering in the different formats for some time now. While the MTG community is often against bans, I think these are a mostly good thing. This is a request that has been made a lot since Kaldheim's launch, and one that effectively shuts down Valki decks without impacting too harshly on any other Cascade-heavy archetype. This means you can only play Tibalt, Cosmic Impostor if you Cascaded from a more expensive card, firmly pushing it back in the mana curve. With the new update, you can only play the spell if the mana cost is less than the card you originally Cascaded from. Tibalt, Cosmic Impostor Wizards of the Coast The problem was Cascade only looked for a card's mana cost to determine if you could play it without paying the cost, it didn't actually care about the cost of the side of the card you chose to play. Following Kaldheim's launch, the card Valki, God of Lies//Tibalt, Cosmic Impostor was causing massive problems in formats with Cascade, as you can cheat out a powerful Planeswalker incredibly early. Speaking of rule changes, the last major change for this update has been the much-requested overhaul to the Cascade mechanic. He's not entirely out of the woods, though, as if he continues to cause problems, Wizards will simply re-ban him. However, with the Companions rule change forcing you to now pay three mana to get it into your hand before playing, Wizards is testing the waters and seeing if Lurrus has been suitably nerfed. Lurrus is infamous for being one of the Vintage format's four total bans, as its Companion requirement of having all cards have a mana cost of two or less wasn't enough ofr a setback for Vintage players. Lurrus of the Dream-Den Wizards of the Coastįinally, Vintage is actually unbanning a card: Ikoria's Lurrus of the Dream-den.
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